観光学 27
2022/9/30 発行

旅双六の変遷と観光 : 東海道双六からバーチャル旅双六へ

The Evolution of Travel Sugoroku and Tourism : From Tokaido-Sugoroku to Virtual Travel Sugoroku
大井田 かおり
フルテキストファイル
DOI[info:doi/]
本文言語
日本語
開始ページ
51
終了ページ
60
記事種別(和)
観光フォーラム
キーワード(和)
旅双六
ゲームツーリズム
バーチャル観光
バーチャル双六
HMD
キーワード(欧)
travel sugoroku
game tourism
virtual tourism
virtual sugoroku
HMD
抄録(欧)
In the Japanese board game “sugoroku”, players navigate a game piece from the start to the finish by rolling dice. Travel sugoroku, which has developed since the Edo period, has created a tourist gaze as a source of content for game tourism. A typical example of travel sugoroku is Tokaido-sugoroku, which was made in the Edo period. Travel sugoroku has continued to develop under the influence of the times. In this research, the authors analyzed the characteristics of travel sugoroku based on its evolution. It was found that travel sugoroku in Japan is characterized by a rich amount of information about tourist spots. Moreover, we proposed virtual sugoroku as a virtual tourism tool using HMD.
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